The book follows a typical design process. I’ve divided it into three parts: Research, Design, and Implementation. In each part, I introduce some of the most important techniques you’ll use […], and relevant concepts that will help you come up with usable designs (for example, I’ll explain how to make text usable, how to deal with hierarchies, when and how to use realistic graphics, when to use animations, what modes are, when to avoid them and when to use them, and what we can learn from video games).
While the book is aimed at people who are new to usability, I believe it’s useful even if you have some (or a lot of) experience in the field, as evidenced by positive feedback I’ve received from other designers.
I will buy it, and you should too, if you care about usability.
Wonderful article — no, essay — by Harry McCracken on Polaroid, the legendary SX-70 model, his visionary creator Edwin Land, the rise and decline of instant photography. Lots of interesting photos, videos, quotes. Five pages long, but a really engrossing reading.
We have all shifted from being observers to being reporters. When something cool is happening we are not looking at or listening to it, we are tweeting about it or taking pictures of it for our Facebook or texting people who are not there. This is like a blah blah participatory shared whatever but it also means that we operate in a perpetual state of divided attention. The beautiful moment where you read a headline all by yourself, watch a broadcast with a loved one and absorb it together – no more. Now that you have the opportunity to wonder what everyone else is doing and saying around an event and the urge to add your own ‘two cents’ lest be excluded from the momentous group accounting of whatever it is that is happening. Even among your own social circle, your ‘small news’ – someone says something funny and before you are even done laughing you are reaching for the phone, going ‘I want to tweet this, can I tweet this.’